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  1. #1
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    Spooky/Bonfire weekend activity ideas

    Hi

    I am looking for activities for a spooky/bonfire indoor camp we are running. I have loads of ideas for the spooky party on Saturday evening, but am struggling for activities to run during the day, preferably not all craft based as my cubs aren't really into that.


  2. #2
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    I'm guessing your indoor camp doesn't mean that you can't get outdoors during the day? We'd want to do...

    - some kind of incident hike with a ghost-hunting (ghost-buster) theme?
    - some kind of treasure hunt (themed of course)
    - den building in some nearby woods (dens with ghost detectors)
    - and they'll enjoy just the simple stuff like collecting wood for the fire
    Washathi, CSL 14th Southampton
    http://www.highfieldscouts.org.uk

  3. #3
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    carving pumpkins?

    A "ghost walk" We hung small laminated ghosts in the trees on a hike route and the kids had to collect them in and solve the word quiz on the back of each one.

  4. #4
    New Beaver Scout Leader vgreenwood's Avatar
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    Worm charming - most worms, longest worm, and (possibily) the best made up chanted worm charm.

    this would suit dampish weather and can easily be abandoned if it rains heavy.

    also - bonus if you are campling - if you can tell them its the sound they are making which attracts the worms, they might settle down if you tell them they're waking the works up.

    you can demonstrate keeping the worms carefully before returning them back.
    (from a link from Nature Detectives)

  5. #5
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    Thanks for the suggestions, there are some ideas I can build on. For some reason I had a complete mind block on ideas.

  6. #6
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    what about making false wounds. There was a recipe on here somewhere.

    Binky

  7. #7
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    Hunt the black glowstick

  8. #8
    Scout Leader (Skip) Skip.Craig's Avatar
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    Bats – Black plastic bags, green garden sticks, sticky tape and string – each team to make a bat. The team that gets their bat highest for longest wins.

    Scouts suffering from Rabies – each person to eat a sherbet fountain and drink a whole bottle of Coke. Start with the sherbet. Every time they stop eating sherbet, they have to switch to the Coke, and every time they stop drinking the Coke, they have to go back to the sherbet. First to finish both wins.

    Apple bobbing.

    Eating Smarties WITHOUT USING THE HANDS, when the Smarties are hidden in a bowl of flour, especially immediately after apple bobbing. (Cheats way is to blow the flour away to reveal the Smarties, then pick them up easily. You could do that to show them AFTER they’ve had a go.)

    Tell them the week before to cook something (cakes or similar) to bring to Scouts, but whatever they cook MUST be the WRONG colour (blue, green, black, NOT brown). The most UNappetising wins.

    Jelly feeding. Make some jelly. Sit two Scouts down on opposite sides of a table, and tell them to feed the person on the other side with the jelly. Both at the same time. BLINDFOLDED.

    Wide game. Bewitched - Teams try to go from one location to another across the woods. At least two leaders in the woods. One (or more) BAD wizard, the other (or more) GOOD wizard (or witch). The BAD wizard(s) is out to catch the Scouts. At the start, each Scout has 5 lives (wool/paper). If the bad wizard catches a Scout (sees them and calls out their name), they “put a spell on them” (take away one life) which means the Scout has to find a good wizard to give them a new life. Good and bad wizards swap roles a few times during the game, so the Scouts could go up to what they think is a Good wizard, but he’s now BAD. The team with the nearest to 5 lives each at the end (timed) wins.

    Skeletons. Draw up a simple picture of a skeleton (skull, backbone, pelvis/hips, legs (2), arms (2), ribs (8)). Copy the picture so that each patrol has a full picture, then cut the picture into its various parts. Number the parts Skull = 6. Backbone = 5, Pelvis = 4, Legs = 3 Arms = 2 Ribs = 1. Put all the bits from all the skeletons in one pile at one end of the hut. Each patrol has a dice. As each patrol rolls the dice, they go and pick up the appropriate part. So if a patrol rolls a 6, they go and grab a skull. If they throw another 6, they don’t do anything because they already have a skull. If the roll a 2, they go and get ONE leg. They have to roll a second 2 to get the other leg. They don’t have to roll the numbers in any particular order. They continue to roll the dice until they have a complete skeleton.
    Craig

    Scout Leader, 70th Portsmouth, Hampshire
    Group Scout Leader, 4th Kenton, GLMW


  9. #9
    1st Halton
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    Here's a simple idea, make up jelly in various moulds (brain shaped) and instead of using water, use Tonic Water and then whack some UV light on it and voila....glow in the dark jelly

  10. #10
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    Wow - thanks skip.craig, there are some really good different ideas there, brilliant. We have a spooky camp every year and I was running out of different ideas Also liking the glo in the dark jelly.

  11. #11
    Senior Member Tazmania's Avatar
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    ooooooo! like the jelly - where do u get a uv lite?


    2 kids, 1 house, non-scouty husband, BSL, ACSL, and 1 full time job!! If I can do it why can't everybody else?!?

  12. #12
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    black lightbulbs can be purchased from most hardware stores or even supermarkets these days, alternatively look for money forgery checking lights, they are typically battery operated and handheld.

    Try (bulbs): http://www.amazon.co.uk/s/ref=pd_lpo...ck%20lightbulb

    Try (handhelds): http://www.amazon.co.uk/s/ref=nb_sb_...ney+checker+uv
    Last edited by Lister; 29-10-2011 at 11:49 PM.

  13. #13
    Senior Member Bushfella's Avatar
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    For all things that glow, try The Glow Company www.glow.co.uk

    I've used them for years and they usually deliver within 48 hours.
    Ewan Scott

    It seems that there are a lot of Nawyecka Comanch around....





    Nawyecka Comanch'": "Means roundabout--man says he's going one way, means to go t'other" Ethan Edwards - The Searchers



    www.denbydaleactiveyouth.org.uk

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