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  1. #1
    Senior Member ian1104's Avatar
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    New wide game ideas

    Hi all

    I need some new wide game ideas that don't involve a lot of equipment or preparation, and one preferably that the kids can run themselves.

    Any ideas folks?

    Thanks!!!


  2. #2
    Senior Member AdrianP's Avatar
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    Spread a pack of playing cards around the area and give each patrol / team a suit to collect. Points for each card, depending on the face value of the card.

    Additionally you can add / deduct points for collecting the wrong suit, depending on how you feel on the night.

    Use jokers as bonus points.

    Adrian

  3. #3
    Awards Team David's Avatar
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    There is a collection of wide games on www.4theastcotescouts.org.uk - I believe it is under resources....

  4. #4
    Senior Member big chris's Avatar
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    do any troops run wide games that are not massive bundles and an excuse to run around causing trouble?

    i love this song:

    http://www.mjhibbett.net/songs/lyric...teamgroupb.htm
    Last edited by big chris; 26-03-2008 at 03:52 PM.

  5. #5
    Awards Team David's Avatar
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    Quote Originally Posted by big chris View Post
    do any troops run wide games that are not massive bundles and an excuse to run around causing trouble?
    We have had to calm the games down due to a couple of injuries.
    They now really enjoy them.

  6. #6
    Senior Member Bodinator's Avatar
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    We play release... easy peasy game for all ages (except maybe beavers).

    Make an area (preferably a marked area but it doesn't really matter). Where you are going to put the 'captives'. Split the group into two teams. Team A runs off , team B chases. When someone is caught, they have to come and stand in the marked area. The aim is to catch everyone, but, if one of Team A manages to get into the marked area, without being caught, and yells 'release' then everyone who has been caught, and is in that area, is free.

    This can be played over quite a large area, we play it at our local country park between two cub packs, and it works great.

  7. #7
    Grey but not that old Alfbranch's Avatar
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    Quote Originally Posted by AdrianP View Post
    Spread a pack of playing cards around the area and give each patrol / team a suit to collect. Points for each card, depending on the face value of the card.
    We do similiar with CD's you get plenty of free ones to use. they are good at night as they reflect light. Just be careful who hides them as a 6' 6" Explorer/YL can put them 7' up and 10 year olds will do anything to get them down.
    Alf

    Scout leader 1st Hensingham Scouts Western Lakes District
    NAA Western Lakes District
    Knives made by me

    Only use sharp knives. Blunt knives are more dangerous.

  8. #8
    is it senior or very old TRH's Avatar
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    Three Gold bars (OK Blocks of wood painted gold) hidden in the woods. Scouts drip fed clues as to where to find them.
    Depends how long you want the game to go on, ie Hard or easy clues to one or more of the gold bars.

    ASL, 81st St Bartholomews (South Belfast)

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    Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.

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    Quote Originally Posted by Alfbranch View Post
    We do similiar with CD's you get plenty of free ones to use. they are good at night as they reflect light. Just be careful who hides them as a 6' 6" Explorer/YL can put them 7' up and 10 year olds will do anything to get them down.
    i wander-is that me?????

    a good wide game is hunt the leader,

    the leader goes off and wanders around the woods(pretends to be a crazy leader- alf, for instance) then two teams of scouts has to find him.

    once found, they have to take them to another leader(evil ringmaster, scientist etc) to win. they cannot force the leader's though, meaning you can make it last as long as you want.

    kristian the explorer, st bees western lakes

    go me!!!

    explorers rule

  10. #10
    Senior Member DonTregartha's Avatar
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    Tilley lamp game

    Need to be dark so do it at camp, or in winter.

    Hang a tilley lamp from a tree in a defendable clearing.
    Underneath put a billy can with a whistle on the top.

    Leaders and older scouts, get in the bushes with torches.

    Scouts must then approach the billy and try to blow whistle before being zapped with torch beam, whereupon, they go back to base to start again.
    Leaders cannot sweep the area with the torch beams.

    Lots of fun, but no bundle as scouts need to learn the art of stealth!

    Takes a couple of goes, but my lot are really devious with decoys etc!


    Don Tregartha
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  11. #11
    Escouts Team & System Dev Magician's Avatar
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    Quote Originally Posted by DonTregartha View Post
    my lot are really devious with decoys etc!

    You know they take it TOO Seriously if they club together and buy a manikin!!!

  12. #12
    Senior Member DonTregartha's Avatar
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    Quote Originally Posted by Magician View Post
    You know they take it TOO Seriously if they club together and buy a manikin!!!
    Oh my god, they just might!!!


    Don Tregartha
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    1st Wing Scouts

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  13. #13
    Escouts Team & System Dev Magician's Avatar
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    Quote Originally Posted by DonTregartha View Post
    Oh my god, they just might!!!
    That would be something to see!!!!

  14. #14
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    Give an individual a whistle and set them off in an area. Everyone else has to find them as the runner has to blow the whistle every two minutes even if someone is standing next to them and hasn't seen them. Obviously needs to be done in darkness.

  15. #15
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    thats good game-i might try it.

    as for the manikin, i would like to see the picture if they do it.

    kristian the explorer, st bees western lakes

    go me!!!

    explorers rule

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