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Thread: Inter-section wide game ideas

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    Inter-section wide game ideas

    We're planning our group camp in late April and looking at a group-wide (Beavers, Cubs and Scouts) wide game in the dusk/dark.

    We know plenty of wide games but looking for tried and tested ones which people have done successfully across the age ranges.

    Any suggestions? Specifically avoiding sporty games such as rounders, baseball etc.
    James

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    Quote Originally Posted by dragonhhjh View Post
    We're planning our group camp in late April and looking at a group-wide (Beavers, Cubs and Scouts) wide game in the dusk/dark.

    We know plenty of wide games but looking for tried and tested ones which people have done successfully across the age ranges.

    Any suggestions? Specifically avoiding sporty games such as rounders, baseball etc.
    We've found that the "hide and seek" games work best - in the past we've done Cluedo, Hunt the Leaders, and a Letterboxes variation. We normally have small (4-6) mixed teams. We put Beavers in as team captains, they then have to pick a number 2 from the Scouts (and you've never seen Scouts so keen to get picked!) and then a Cub. Depending on numbers/personalities they either carry on picking team members in turn or the leaders distribute those not yet in a team to ensure reasonably balanced teams.

    Letterboxes was particularly good - we had cards with clues on them which had to be posted in the appropriate "colour" letterbox - the correct answer to the clue being the colour of the letterbox it had to go into. We were able to make some clues more "Beaver" friendly than others. One that really confused all ages was "Blue Himalayan Poppy"!!!
    Kate, CSL (and GDB(S))
    1st Weald Brook Scout Group
    Brentwood, Essex
    www.1stwealdbrook.org.uk

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    Senior Member Puzzledbyadream's Avatar
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    Wish I could find a previous post on this one to copy and paste, but my favourite is Capture the Ace:

    Pack of cards divided into two suits, or reds and blacks if you have loads of people. But only have one ace per team unless you're feeling ambitious. The aim is to capture the other team's ace.

    So each card denotes who you can capture, which is everyone below you. So Kings can catch everyone, 8s can catch 7 and below etc. But only the ones can capture the ace. You play it like tag and when you are tagged you compare cards. Whoever has the highest card takes the other player off to the highest card's team's prison, which is set up at their end of the field. If you have the same card you do rock paper scissors. Anyone can free the prisoners at any time, but the game only stops when an ace is captured. Either hours of fun or 5 minutes depending on how good the aces are at hiding!
    Nyika (formerly Bagheera)

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    Senior Member Shaun's Avatar
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    We used to run one on Doctor Who.
    Using mini glow sticks as fuel crystals.
    Explorers/Scouts hunter force
    Cubs/beavers collecting the crystals
    Only beavers can carry them

    Once caught the team surrender a number of crystals or sacrifice a team member who is taken to a jail.

    Members can be broken out by distracting the jailers with crystals, but every one gets to escape and must find there team.

    Use a combination of colours with the need for each team to collect a set number of each, but canít carry more than that number.

    The game last for as long you want since you donít put out one colour until near the end.


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    Shaun

    SL
    Hanging Heaton Scout Group

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    Some great ideas and games we hadn't played before - thanks all!

    We're planning to have mixed-section teams for all the activities (hopefully the same teams all weekend) so some of these could definitely work. Thanks again!
    James

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    The unpaid help ASLChris's Avatar
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    A good one you could play is dragon tails where a group of YP hold on to each other's waists with the back one wearing a necker as a "tail" - the aim of the game is for the front person in a team to capture the tail of another dragon. With a mixed group, you could either have mixed "dragons" (where I'd suggest Beavers at the front) or single-section "dragons" but where they can only take the tails from those of their section and above (so Beavers can take anyone's tails, Cubs, can take Cub and Scouts tails, and Scouts only Scouts tails).
    Chris Hawes, District Media Manager, Watford North Scout District and Watford Scouts; Group Secretary and Webmaster, 9th North Watford Scout Group.
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    We've played a post box game, with small mixed teams going round. There are three sets of cards, representing a letter, a stamped letter, and a certificate of posting. We usually have pictures of stamps for the second, but any pictures you like really. You need at least four leaders (i.e. one more than the available sets of cards), but you could use six. One leader takes each set, leaving some leaders empty handed. Teams are not told which leaders have cards (or which cards they have).

    The aim is to collect as many certificates of posting as possible. Teams find a leader and ask, "Do you have a letter". If the answer is yes, the leader hands one over. The team must then find the next leader: "Do you have a postage stamp?" The leader with the stamps hands over one and takes the letter - this represents putting a stamp on the letter, but also gives you some letters back to be recycled into the game! (Do this by handing back a small pile to the leader with letters, to go into the stack, not by anyone who has a letter handing them out.) And so on, getting a certificate of posting, and handing in the stamp for recycling. Teams then keep the certificate, and start again to get another one.

    What you don't tell the teams is that leaders will make it harder by moving around, being moderately difficult to find, and passing the stacks of cards between themselves so that, next time you want a stamp, John no longer has them and you have to work out where they've gone.
    SL, 11th Hitchin

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